This is a bit of hyperbole on my part. These are not the sort of
dangers that lead to nasty acid burns or wigging out because your character
died. Instead, it’s more akin to a kind of faux pas that comes along with
taking what can be an unpopular course of action.
A bit of background. About six or seven years ago, I told myself,
“Self, you like gaming. Really like it. You are a fairly decent GM. Why aren't you doing it more?” I didn't really have a good answer, so I made a concerted
effort to play more, and not just RPGs, but other types, like board and card
games. I was running RPGs a lot more, at least two or three sessions a week,
and had three official games running. My reasoning being that if one or more
games were cancelled, I would still have at least one day a week that I would
be playing. It worked out, and even though I burned out running 3.5, I got to
spend a lot of time with my friends, and played a lot of games.
On Saturday nights, I played Pendragon with one group of friends. That
campaign lasted for several years, until one of the players decided that he was
dissatisfied with the game and asked for a change. I complied, and we started
playing a number of different games, which eventually led to people stopping
playing altogether. I tried playing both LotFP and the DCC RPG with this group
before it finally fizzled out, and those were the games that finally broke the
camel’s back. One player in particular felt that the game restricted his
ability to accomplish the heroic stuff he wanted to do, an old complaint about
OSR games that I disagree with, but have to accept when others hold this
opinion. None of these players have moved to any of my other games, but I still
see most of them on an irregular basis, and count them as my buddies. This
group had three regular players, and three floaters.
On Tuesday nights, I ran the Age of Worms Adventure Path for D&D
3.5, and by the time the thing was half over, I was sick and tired of the
system, as I have spoken of before. The adventures were fairly cool, and mostly
not too broken as conventional D&D adventures, but I still really hated
both prepping and running the thing. I stopped running it as we were beginning
the very last adventure, which should tell you something about how I felt about
the experience. Three of the players (out of six) eventually participated in my
new, OSR inspired Friday night game.
On Monday nights, I played in an online game, my Miskatonic Legacies Call
of Cthulhu game. This had been going on for five years, with three to four
regular players for most of the run. I had one player drop out halfway during
the campaign. We played using a Teamspeak server, which was perfect for CoC,
for the majority of the run. All those guys, with one exception, live out of
state. We plan to play again together, but without me as the GM.
Three years ago I got married, which began to restrain my available
free time somewhat. (Ahem.) I have actually tried to run a couple of other campaigns
during that time, along with some one-shots and tournament rounds. I tried to
run classic Traveller three times, once with the CT rules, once with Mongoose
Traveller, and once using FATE, but I wasn't able to sustain more than half a
dozen sessions each time.
The Saturday night game ran through a number of systems after Pendragon,
including Eclipse Phase (which I aborted before it began – I loved the
background, but hated the system), LotFP, Runequest 6 & 7, Grimm, and the
DCC RPG, which goes to show just not what to do with your regular group, I think. When I first started blogging, one of the players wrote me, impassionedly
detailing his objections, which were based on the fact that he felt he
expressed himself through character builds with more complex systems, not
through role playing.
So now I am left with a single game, the Friday night Wilderlands campaign,
which is an S&W hack using elements of B/X-LL-LotFP, along with a long list
of my own variants. That meets about twice a month on average, given the inevitable
cancellations. It has had a total of nine players. Two have moved out of state,
and two only showed up for a couple of sessions before leaving, both former
players of my 3.5 game. One was explicit in his disdain for doing all the stuff
he had already felt like he had done 20 years ago, and the other left for
reasons having to do with it being too long a trip to the game. I think.
So, I am down to one campaign out of three, and many of my former
players (say 3-4?) simply are unwilling to play an OSR style game with me. And,
frankly, I have to be OK with their decision. It’s their decision, after all,
and they have the right to decide for themselves what kind game is to their
liking and what kind of game is not. I know that I am having a blast, and am
looking forward to seeing how the current roster of characters grow and adapt
in unexpected ways, rather than being built, Frankenstein-like, right out of the
gate. They still haven't grokked the amount of freedom they possess, in terms
of character actions that are outside of the box during combat, as well as in
terms of the campaign, but they are starting to grasp at it. They are already
dizzied at the amount of rumors and scenario hooks present in the Wilderlands,
which communicates that sense of possibility and mystery I get when I look at
those wonderful maps.
Some people are never going to want to play this way. They are always
going to want more character options, faster advancement, more power, etc. But
I have to say that I believe that I have learned a lesson that they have not.
Sometimes, less is more.
I had to stop blogging the previous semester in order to work on my
Honors Thesis, but that being almost done, I wanted to start blogging again in
time for Swords & Wizardry Appreciation Day. Tomorrow, tune in for an entire
campaign, exclusively for S&W. No foolin’.
Very good post. We lost a long time member because he no longer wanted to play d20 games. OSR games are not his thing and that's cool. It's too bad, but along the way I've added a couple of people to the group (actually two other bloggers) and its been great gaming with new people. Hopefully you can add a few other people to play more OSR type campaign.
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