The Wastelands of Zin Player Map |
The Wastelands of Zin are a sandbox scenario that I ran at Owlcon, a local gaming convention in Houston, Texas. Essentially, the players are given the map above, and a goal, and are then invited to experience sandbox style play for the four hours of the round. For the next several days, I will be posting the material I prepared for the round, as well as additional material that will allow you to use this material as the basis for your own campaign. I also have an super-secret ulterior motive for providing this material, which I will discuss after I have posted all the stuff for the round.
Let's start with a glossary I put together for the Wastelands. it's really meant for the GM, but there is nothing in the glossary itself that provides spoilers. See you next post, sometime later tonight!
The
Wastelands of Zin – A Glossary
Aldonai CoDominium – The
former empire that stretched across the Eiossan Continent. Today, only the
twelve or so Dukes of the North lay claim to be the inheritors of CoDominium culture.
Invictus – The field leader
of a Free Company.
Adventuring Company – A
somewhat satirical name for a Mercenary Company, especially subsets of the full
company detached for special duties, such as Darklander suppression, ruin
looting, etc.
Free Company – A small
military company that takes contracts from the dozen or so Dukes of the North
to conduct military operations. They often include non-military specialists
that act as an Adventuring Company.
Darklanders – Inhabitants of
the Wastelands of Zin, and the Dust Plains to the east. They observe no common
codes or rules of conduct, indiscriminately slaughtering all they come across.
They are divided into several sub-races.
Solus – God of the Sun and
Illumination of the Dodekatheon.
The Church – Formally, The
Restored True Faith of the CoDominium, the Church organizes and controls all expressions
of faith within the territory of the Dukes of the North. While the church
technically worships the Dodekatheon, it is actually more of a monotheistic
religion with its roots in a polytheistic practice.
Sevren – The city of
Magisters, which by ancient compact is the only institution allowed to teach
magic by the Church.
Magister – A master of arts
of Theurgy, or “acting on the Gods”. A
Magic User.
Dukes of the North – Twelve
nobles houses that rule the duchies of the northeast of the continent, last
remnant of the Aldonai CoDominium. They constantly engage in small scale
intrigue and battles, relying on feudal forces and the Free Companies.
Wastelands of Zin – An area
of devastation that underwent a vast disaster some 200 years earlier. There are
ruins of ancient cities in the wastes, which are mostly inhabited by The Dead
and Darklanders.
Freeholds – Independent
small holdings on the borders of the Wastelands of Zin. The Borderlanders stave
off Darklander incursions (and worse) from the wastes, sometimes with the help
of the Dukes of the North, but most often alone.
Consagh – An Ancient race,
found only in the city of Lareth in the Wastelands.
Dwerrow – An Ancient race,
found usually in their mountain Retreats. This fractious people regularly
produce exiles who serve humans throughout the North. Dwarves.
Eldar – An Ancient race,
found usually in the Shadowed Isles. This arrogant and proud people occasionally
provide aid to the people of the North, and their wandering ‘ambassadors’ are
often found meddling where they don't belong.
No comments:
Post a Comment
Note: Only a member of this blog may post a comment.