Some variants exceed the bounds of the base rules set
you happen to be using so much that they end up overwhelming the original rules.
So this variant, which started out in a really minor fashion, has grown now to
the point where it is a significant part of a few classes.
Invocation is the act of calling upon a god or other supernatural
being, not with the expectation that they will show up, but with the intent
that they will spiritually aid you in some way, which leads to a minor magical
effect.
You may wish to note that I am using ‘invocation’ in
the original sense of the word, and not in the modern occult sense, which is somewhat
different.
This rule has its origin in many other systems, the
only two which now come to mind are Mark Smylie’s Artesia and Sword & Sorcery’s Scarred Lands. This rules variant, in complexity, falls somewhere between
the two.
An Invocation is a short phrase or poem that is
recited by a character to create a magical, though subtle, effect. Any character
may use an Invocation, at any time, though the character will only receive a
magical effect once per day per level. That is, the character may use the
phrase as much as he or she wishes, but will only gains a benefit a number of
times of day equal to their level.
A character may know any number of Invocations. In
addition, the player must recite the invocation, in character, in order to gain
the benefit for the character.
Other than that, there aren't that many restrictions.
I expect that some invocations are dangerous to use, either because you are
invoking a god unpopular with those listening, or because there may be hidden
effects associated with the invocation that the invoker doesn't know about.
As to effects, most should be in the +1 or +2 to some
roll or another. Any more than that seems too strong. Also, I think that the
sort of minor invocations that I am talking about should always affect either the
invoker and/or the companions of the invoker, not the invoker’s enemies. If you
want to affect your enemies, use curses, to be covered in a future post. I allow
invocations to be used concurrently with normal actions; most of them are
short, anyway, and this encourages their use.
Characters can learn Invocations by visiting temples
and offering a donation. 100 gp doesn't seem to me unreasonable. Others are
learnt from books, and characters can teach each other, as well.
Here are several examples, with the wording of the
invocations drawn from history or fiction. Since most of the Gods of the
Wilderlands are drawn from history or fiction, deriving the invocations isn’t
all that difficult.
Oh Mighty Asa-Thor, who smashed the limbs of Leikn; you bashed
ðrivaldi;
you knocked down Starkadhr; you trod Gjalp dead under foot.
you knocked down Starkadhr; you trod Gjalp dead under foot.
Let your hammer guide me to throw down my
foe.
Type:
Lesser
Effect:
This gives a +1 Attack bonus, and if fighting giants, increases the bonus to +2.
Mitra, whose speech stirs men to labor!
Type:
Lesser
Effect:
This allows the invoker to inspire others to bravery. The invoker’s allies are
less likely to desert (If you use the B/X inspired Morale rules, all allies and
followers gain a temporary +1 to their Morale scores).
Hermes Trismegistus, bless us with your triple
wisdom!
Type:
Lesser
Effect: This
invocation allows you to recall a single arcane spell of up to third level
after it has been cast for the day.
You will note that these invocations are typed as
lesser. I’ll cover greater invocations in a future post.
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